It took me a little to get into that, but once I had the feeling of the flow of the game, I enjoyed it! He is not going to lie, he feels a bit rough around the edges. Particularly the map and the world itself. Moving feels clumsy. Open maps will make you run to hills that are almost invisible or wander looking for enemies where there is none. After a few open field maps, the game changes to a closed space dungeon tracker and then restores the map rotation. The loot is king There must be a way to make the bodies disappear, since it is difficult to find out what enemy is dead in front of the living. In general, an incredible RPG game that fills that desire for a great RPG D&D game. Waiting for adventure mode. I would also like to reproduce past levels to collect gold, finish optional missions or grind a little. After about 20 hours of play (mostly offline), I have to say that this is one of the best Roguelike role -playing options. Great variety of character and loot, controls and excellent creative graphics of the various spells and combat that are refreshingly different both from each other and other games. I look forward to an element of history and rewarded achievements that are added. I would like it to be clearer how to unlock new specializations, since they seem to be available at random. Great job!! Very good game. A little repetitive at this time, but a fairly deep customization system. You start with limited options in terms of initial class, but it matters less and less as you advance in the game and you can essentially do any type of character you want. In general, it is clearly a job (totally playable and pleasant) in progress, but it is worth playing. I have not yet found any type of annoying payment wall and the developer seems to really worry about the project. Great game, I can't wait for the way of history. A ton of customization, endless constructions. Very well thought out play. Really surprised what is a hidden jewel of a game. Edit: Informing an error for the future update: the explosion ability of the body in arms can detonate the bosses, when it happens, the element does not fall and the teleports does not queue. I have to leave/rebuild the entire boss fight. Only one notice, also the same deal with elite enemies, sometimes does not cause falls of elements if they exploit. Keep the great job by the way!
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Old school, offline action RPG Powerlust is an old school action RPG. Based on old PC RPG games. Made by a guy who loved playing them. Skill-based combat. Fully manual combat. Not idle at all. Roguelike mechanics. Procedurally generated dungeons. Optional permadeath. Completely free, no p2w Micro transactions are just donations with some cool cosmetic rewards like different camera perspectives (top down, TPP, FPP), camera filters, character customization and the bloodbath mode. There are also some quality of life features like a faster character specialization unlock and a shared item stash. Made by one guy Hobby project made by one guy (me). I spent quite a few years on it already. No huge corporations involved :) No rigid classes You can create your own class, nothing is locked, feel free to play as a fire mage wielding a two handed sword or a necro archer. Tons of masteries and skills There is a vast number of options to choose from when it comes to spells, weapons, abilities and masteries. You can create a ton of builds and constantly find new ways of crushing your enemies! Still in development This game is under ACTIVE DEVELOPMENT, I have many updates planned for it. I'd appreciate any feedback, it will be a really huge help in further development. Check out my twitter for constant updates and share your thoughts via email at [email protected] Features: - offline RPG - skill based gameplay - no auto fight mechanics - hardcore permadeath mode for roguelike fans - procedurally generated dungeons - gamepad support
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